a small blue pamphlet

The SCUL Cadet Passport Training Guide

This webpage serves as an expansion of information to help the Cadet, the Host, and the Wingmates through the training process.

  • Cadet: A person being trained to be a SCUL starpilot.
  • Host: The SCUL pilot who is the cadet's guide throughout the training process.
  • Wingmate: A SCUL pilot who is responsible for cadet's in-flight training, who may or may not be the cadet's host.
All cadets and hosts must fully read this document. All wingmates must refer to this document as needed.

People who wish to join SCUL Prime Division start out as Cadets, and are trained by a host. Cadets are given a Cadet Passport - a workbook that will completed over the course of several missions. A cadet must have a host or wingmate with them during SCUL activities.

Unless specified, the passport does not need to be filled out in exact order.


Without the passport we can't check on your progress, and training becomes difficult. Please do not leave your passport at home, it is vital.

Pilot Profile

Your Call Sign

This is your new superhero identity: what everyone will know you as.

For the first couple of seasons in SCUL, pilots didn't have call-signs - they just used their everyday names. Nails had a significant other who owned Allston Video, a VHS tape rental place that specialized in cult classics. Nails would bring a biker movie to watch before the mission launch, to get us pumped up for the ride. Skunk noticed that everyone in these movies had 'gang names' like Cutter, Ace, Bingo, and the like. Skunk thought it would be cool if SCUL had the same.

Early pilots were reluctant to give themselves gang names at first, so Skunk assigned some: WalTor, MegaSeth, and Nails are examples. Skunk thought he may go with the name 'Houston', since every time there was a problem he had to deal with it. He chose the name Skunk since we called trash-picking 'Skunking', something he did a lot of in the early days of SCUL.

Choosing a new name for yourself can be daunting, but it can also be liberating. Many pilots already have handles that aren't their 'civilian name' anyway. Check out the list of pilots to get some inspiration (and to see what names have already been taken).

Not sure of your name yet?

Choosing a new identity should not be taken lightly. It's what everyone in SCUL will call you, and they will avoid using (and even learning) your civilian name. If you need time to decide, we can affectionately call you 'maggot', or '[YOUR HOST NAME]'s maggot, if there are more than one of you. It's okay to change your call sign while you are bring trained, but once you become a pilot, that name is permanent.

Enlistment Date

The day you showed up at the fort to begin your pilot training.

SCUL uses 'stardate' format, which is YY-MM-DD. For example, 4 June 2021 is written as '21-06-04'.

Preferred Pronouns

Currently SCUL does not list this choice on your pilot page: it's for internal reference only. For those who wish to publish their preferred pronouns, they may do so in their public profile description.

Your Host

They are responsible for your overall training until you are a full fledged pilot.

Your host is like a cross between your high school guidance counselor, your drill sergeant, and your best bud. With the exception of Skunk, everyone who's in SCUL had a host. For a while, SCUL had a javascript program that generated a 'family tree': an enormous graphic that showed who brought who in. Pilots enjoyed looking at their 'host heritage', as well as how many great great grand-cadets they had. SCUL has an out of date printout at the fort for people to see upon request. Code-savvy pilots who would like to see this project reborn in new ways should get in touch with Skunk.

Signed into Asylum Records

SCUL Prime is a part of the Artisan's Asylum - that's where our HQ clubhouse is. In order to gain access to the fort, you need to sign into the Asylum system and register as a guest. When your training is complete, you will become a SCUL Asylum member, which will grant you an access card with limited access. Your host will help you with this process.

Pilot Page Created

Before you come to the fort, your host will create a pilot page for you, mostly blank, and with a temporary password for you to change once you log in. As you progress in your training you will add more to the page.

Basic Pilot Information Entered

Make sure the following information has been entered

  • Your call sign
  • Your email This is the email address that will get the SCUL bulletins. More contact information can be added in the contacts tab.
  • Pronouns If you would like a choice added to the drop-down list, please talk to Skunk.
  • Your host
  • Enlistment Date
  • Primary Division SCUL Prime Somerville (written as Metro Alpha Division), or Starchaser New Bedford
  • Receive Bulletins (yes or no - we highly recommend YES)

The rest can be filled out as you progress through your training.

Emergency Contact Entered

computer screen showing how to enter contacts
Like the Scouts, SCUL likes to 'Be Prepared'

From your edit pilot page, click on the 'contacts' tab and then the 'add new contact' button. Choose 'contact type: emergency'. Fill in the phone number, and optionally the email address. Be sure to fill out the 'emergency contact Name and Relation' field so we know who we are contacting and what relation they are to you (parent, sibling, significant other, etc.)

Access specifies the scope of who can see this information: for emergency contact information, we recommend you choose 'admin'.

First Pilot Photo Added

SCUL pilot Deadblow

Cadets can't become pilots until they have at least one image of themselves on their pilot page. However, if you are not into having your image on the SCUL site for whatever reason, upload an image that makes it hard to identify you.

While most pilot profile images are in the context of SCUL, feel free to image edit yourself onto a unicorn. You may be tagged in photos of you for the missions you attend, but nothing will be publicly posted to your pilot page without your approval. Visit your pilot page often to see what new images are available to you. You can also upload images on your own. Keep in mind that images should be no more than 700 pixels wide.

Uploading an Image

To upload an image to your pilot page:
  • Log into scul.org using the link in the upper-right hand corner of any web page on the public site .
  • Navigate to your pilot page and click the edit button in the upper-right hand corner. Note that your name in the upper right hand corner of the page will take you to the edit profile page.
  • Click the 'edit' button and then the 'image' tab.
  • Click the 'Add image' to go to the image gallery. Click the 'Upload Image' button to upload an image. Follow the instructions.

Pilot Summary

Give thought to your SCUL pilot page summary. What is the superhero version of you like? What brings you to SCUL? What is your favorite supplement? What spaceports have you visited? Please list any superpowers you may already possess. If you are not special, make something up and give us twenty push-ups.

A SCUL pilot summary can start as placeholder text, but should be an interesting read before knighthood. Sometimes it's a long description, but it certainly doesn't have to be, as long as it's thoughtful.

Examples of good SCUL pilot profiles


All SCUL pilots are trained to preflight their ship so that it is space-worthy.

While SCUL pilots are not required to fix all the mechanical problems they encounter, they are required to be able to recognize when something needs fixing, especially it's a safety concern. Mechanical or structural issues that are not fixable right away should be damage tagged and logged into HAL, SCUL's private wiki.

Visit the Preflight Check page for a basic explanation.

people wearing masks working on bicycles in a crowded shop

Stage One Preflight - Watch Your Host

Your host goes over the basics, pay attention as you will be doing this each time you fly with SCUL

Stage Two Preflight - Host Watches You

Your host watches you to make sure things are done properly. If things get complicated, the host can take over and help.

Stage Three Preflight - Solo with Host Available

Your host is within earshot to be available upon request.

Draw a Picture of Yourself

If you have a cloaking device, draw whatever you like

This is an old tradition and is meant to be fun.

Photo of your masterpiece sent to Skunk

Skunk will resize the photo and upload it to your pilot page, but won't make it visible. You can make it visible to the public if you are proud of your work.

a doodle self portrait of a woman sitting on the floor
Ehawk's pilot drawing

a cartoon illustration of people fixing a flat tire on a bicycle in the field

Task Force

Many pilots make light work. In order to accept a task force job, you must read the task force objectives and description. A stardate will tell you when the last time the job was updated to make it easy to know if a review is necessary.

At least five different jobs must be successfully completed before pilothood.

See the Task Force page for a summary of objectives. See HAL for a complete description.

Mission Records

Cadets fly three missions before earning their wings. Your host and wingmate are a source of vital information about flight tactics, including launchpad protocol, in-flight tactics, shore leave, mechanicals and the like, and mission debriefing on the landing pad.

First Mission: Shadow Your Wingmate

Pair up with your assigned wingmate, like a knight's squire. Ask questions. Try to perform accurate maneuvers.

Second Mission: Watched By Wingmate

You are free to maneuver around the fleet more freely. Your wingmate keeps an eye on you and provides feedback.

Third Mission: ‘Solo’ with Wingmate available

By your third mission you should be able to fly with complete freedom withing the confines of SCUL flight protocol.


a woman sands the tips of a bicycle fork where the dropouts have been sawed off
MRC can happen almost any time you and your host are ready. Your host or a SCUL pilot who can support you must be present. See the MRC Battleplan on HAL for guidance.

Without MRC time, the ships don't get maintained or repaired, the fort slips into disarray, and new projects never progress. It's vital that all SCUL pilots put in a little MRC time now and then. If it's done right, it's rewarding and fun.

Cadets are required to log in at least two full hours of MRC

Pilothood Checklist

Complete all of these benchmarks before proceeding further in your Passport

Be on time for three official missions.

This is non-negotiable and SCUL is very strict about this: as in not one single minute late. We suggest you plan to arrive fifteen minutes early so that you don't miss it. If can't make it on time, please do not come - we'll see you next time

Master signing up for missions and jobs.

See your host if you are having difficulty with signing up for missions and mission tasks

Master all SCUL tactical maneuvers.

This includes all flight tactics, launchpad protocol, shore leave and landing pad protocol.

Master not using civi-names in the presence of SCUL.

SCUL tradition is that each time you 'drop a civi name', you drop and give a push-up, cumulatively throughout your SCUL career. In other words, the fifth time you slip, you do five push-ups.

Succeed in practicing silent running.

Whispers only during launchpad shuttle, returning to base, and mechanicals when the music is off. Whispering means not using your vocal chords, only your breath. This may seem extreme, but it's the only threshold we can use without using special equipment, and it's not hard to do. This is important and it's taken very seriously.

Master entering your task force effectiveness and stats.

If something isn't clear, please talk to Skunk so he can help - this way he can improve the system for future cadets as well.

Read the vital documents on section of HAL.

HAL is our private wiki, which all cadets and pilots have access to. The vital documents are listed on the front page of HAL.

Read some things on the BBS

The SCUL bulletin board is a vital source of timely information: Check it out, and by all means, feel free to post.


an embroidered peice of black wool with the SCUL logo and the word 'Shadowman' in old English letters in purple beneath it
SCUL offers embroidered colors to SCUL pilots at cost ($30 Earth Credits). See the “SCUL colors” page on HAL for details.

Once Skunk had an embroidery machine, but it was temperamental and could only do the whole logo in four separate runs. Sometimes the registration would be quite off, and sometimes the thread would bind up, ruining the piece. The whole process took hours and was pretty frustrating. Now we outsource it to a really great guy named Ken who works out of his basement in Watertown. Ken's work is superb, and he likes SCUL.

Cadet Trials

Your trials is an event in which you take on, manage, and complete something that connects you with the gang - your introductory act of SCUL-ness. It is widely open to interpretation: your host can guide you. The purpose of cadet finals is for the other pilots to get to know you. Don’t allow cadet finals to become a stressful or overwhelming event. If you are shy, try something behind the scenes.

Your trial must be approved by Skunk, mostly to keep folks from taking on something too ambitious.

Examples of Past Trials

Approval for Knighting

Once you have completed everything in the cadet passport up to this point, your Host signs it swearing that you have earned your wings and are fully trained and prepared to become a full-fledged SCUL Starpilot.

Skunk signs off on it too

The Knighting Ceremony

a SCUL pilot wearing a flaming top hat is being knighted with a lightsaber


You will be knighted in space during a mission. Help your host prepare the following at the ceremony:
  • Your colors They may be temporary, home made, and improvised.
  • Your insignia badge
  • Your dog tag
  • A fully charged knightsaber If no knightsaber is handy, your host must improvise.

The Ceremony

The mission leader calls 'circle ranks' and gets all personnel to bear witness to a sacred event, then introduces the host or knighting pilot if the host is unavailable, who says the following:

The Oath of SCUL

Cadet! Please come forward and kneel.

Do you recognize that space travel has risks of serious personal injury and even possible death associated with it because of the nature of the occupation and the environment in which it is carried out?

Do you hereby voluntarily assume for yourself all risks of personal injury or death which might befall you while participating in space travel, including the possibility of being sucked out an airlock?

In recognition of the foregoing and in consideration of your enlistment, Do you solemnly swear to pledge yourself to adhere to SCUL protocol, for the opportunity to seek glorious fortune with the camaraderie of your fellow pilots?

Do you solemnly swear to ‘bust the funk’?

Then by the power vested in me by SCUL, I hereby knight you, [callsign], Pilot of SCUL!

Final Steps

  • Online security clearance updated to Pilot
  • ‘Pilothood Date’ and ‘Knighted By’ added to pilot page
  • Insignia updated with current rank online and on tags
  • Any special awards are up to date online and on tags

Once all check-boxes are filled, your passport is stamped, granting you full starpilothood.

The Stamp of Pilothood

Once your passport has been stamped, you are a full-fleged SCUL pilot. You will get points for the mission you were knighted on and all official missions after that. Be sure to log in your bonuses for MRC and other SCUL related tasks too.

SCUL pilots may also host one cadet at a time.

If you have completed your cadet training, congratulations are in order. Huzzah!

Last updated stardate 21-08-23