This webpage serves as an expansion of information to help the Cadet, the Host, and the Wingmates through the training process.
People who wish to join SCUL Prime Division start out as Cadets, and are trained by a host. Cadets are given a Cadet Passport - a workbook that will completed over the course of several missions. A cadet must have a host or wingmate with them during SCUL activities.
Unless specified, the passport does not need to be filled out in exact order.
For the first couple of seasons in SCUL, pilots didn't have call-signs - they just used their everyday names. Nails had a significant other who owned Allston Video, a VHS tape rental place that specialized in cult classics. Nails would bring a biker movie to watch before the mission launch, to get us pumped up for the ride. Skunk noticed that everyone in these movies had 'gang names' like Cutter, Ace, Bingo, and the like. Skunk thought it would be cool if SCUL had the same.
Early pilots were reluctant to give themselves gang names at first, so Skunk assigned some: WalTor, MegaSeth, and Nails are examples. Skunk thought he may go with the name 'Houston', since every time there was a problem he had to deal with it. He chose the name Skunk since we called trash-picking 'Skunking', something he did a lot of in the early days of SCUL.
Choosing a new name for yourself can be daunting, but it can also be liberating. Many pilots already have handles that aren't their 'civilian name' anyway. Check out the list of pilots to get some inspiration (and to see what names have already been taken).
Choosing a new identity should not be taken lightly. It's what everyone in SCUL will call you, and they will avoid using (and even learning) your civilian name. If you need time to decide, we can affectionately call you 'maggot', or '[YOUR HOST NAME]'s maggot, if there are more than one of you. It's okay to change your call sign while you are bring trained, but once you become a pilot, that name is permanent.
SCUL uses 'stardate' format, which is YY-MM-DD. For example, 4 June 2021 is written as '21-06-04'.
Currently SCUL does not list this choice on your pilot page: it's for internal reference only. For those who wish to publish their preferred pronouns, they may do so in their public profile description.
SCUL Prime is a part of the Artisan's Asylum - that's where our HQ clubhouse is. In order to gain access to the fort, you need to sign into the Asylum system and register as a guest. When your training is complete, you will become a SCUL Asylum member, which will grant you an access card with limited access. Your host will help you with this process.
Before you come to the fort, your host will create a pilot page for you, mostly blank, and with a temporary password for you to change once you log in. As you progress in your training you will add more to the page.
Make sure the following information has been entered
The rest can be filled out as you progress through your training.
From your edit pilot page, click on the 'contacts' tab and then the 'add new contact' button. Choose 'contact type: emergency'. Fill in the phone number, and optionally the email address. Be sure to fill out the 'emergency contact Name and Relation' field so we know who we are contacting and what relation they are to you (parent, sibling, significant other, etc.)
Access specifies the scope of who can see this information: for emergency contact information, we recommend you choose 'admin'.
Cadets can't become pilots until they have at least one image of themselves on their pilot page. However, if you are not into having your image on the SCUL site for whatever reason, upload an image that makes it hard to identify you.
While most pilot profile images are in the context of SCUL, feel free to image edit yourself onto a unicorn. You may be tagged in photos of you for the missions you attend, but nothing will be publicly posted to your pilot page without your approval. Visit your pilot page often to see what new images are available to you. You can also upload images on your own. Keep in mind that images should be no more than 700 pixels wide.
A SCUL pilot summary can start as placeholder text, but should be an interesting read before knighthood. Sometimes it's a long description, but it certainly doesn't have to be, as long as it's thoughtful.
While SCUL pilots are not required to fix all the mechanical problems they encounter, they are required to be able to recognize when something needs fixing, especially it's a safety concern. Mechanical or structural issues that are not fixable right away should be damage tagged and logged into HAL, SCUL's private wiki.
Visit the Preflight Check page for a basic explanation.
Your host goes over the basics, pay attention as you will be doing this each time you fly with SCUL
Your host watches you to make sure things are done properly. If things get complicated, the host can take over and help.
Your host is within earshot to be available upon request.
This is an old tradition and is meant to be fun.Photo of your masterpiece sent to Skunk
Skunk will resize the photo and upload it to your pilot page, but won't make it visible. You can make it visible to the public if you are proud of your work.
See the Task Force page for a summary of objectives. See HAL for a complete description.
Pair up with your assigned wingmate, like a knight's squire. Ask questions. Try to perform accurate maneuvers.
You are free to maneuver around the fleet more freely. Your wingmate keeps an eye on you and provides feedback.
By your third mission you should be able to fly with complete freedom withing the confines of SCUL flight protocol.
Without MRC time, the ships don't get maintained or repaired, the fort slips into disarray, and new projects never progress. It's vital that all SCUL pilots put in a little MRC time now and then. If it's done right, it's rewarding and fun.
Cadets are required to log in at least two full hours of MRC
This is non-negotiable and SCUL is very strict about this: as in not one single minute late. We suggest you plan to arrive fifteen minutes early so that you don't miss it. If can't make it on time, please do not come - we'll see you next time
See your host if you are having difficulty with signing up for missions and mission tasks
SCUL tradition is that each time you 'drop a civi name', you drop and give a push-up, cumulatively throughout your SCUL career. In other words, the fifth time you slip, you do five push-ups.
Whispers only during launchpad shuttle, returning to base, and mechanicals when the music is off. Whispering means not using your vocal chords, only your breath. This may seem extreme, but it's the only threshold we can use without using special equipment, and it's not hard to do. This is important and it's taken very seriously.
If something isn't clear, please talk to Skunk so he can help - this way he can improve the system for future cadets as well.
HAL is our private wiki, which all cadets and pilots have access to. The vital documents are listed on the front page of HAL.
The SCUL bulletin board is a vital source of timely information: Check it out, and by all means, feel free to post.
Once Skunk had an embroidery machine, but it was temperamental and could only do the whole logo in four separate runs. Sometimes the registration would be quite off, and sometimes the thread would bind up, ruining the piece. The whole process took hours and was pretty frustrating. Now we outsource it to a really great guy named Ken who works out of his basement in Watertown. Ken's work is superb, and he likes SCUL.
Your trial must be approved by Skunk, mostly to keep folks from taking on something too ambitious.
Skunk signs off on it too
The mission leader calls 'circle ranks' and gets all personnel to bear witness to a sacred event, then introduces the host or knighting pilot if the host is unavailable, who says the following:
Cadet! Please come forward and kneel.
Do you recognize that space travel has risks of serious personal injury and even possible death associated with it because of the nature of the occupation and the environment in which it is carried out?
Do you hereby voluntarily assume for yourself all risks of personal injury or death which might befall you while participating in space travel, including the possibility of being sucked out an airlock?
In recognition of the foregoing and in consideration of your enlistment, Do you solemnly swear to pledge yourself to adhere to SCUL protocol, for the opportunity to seek glorious fortune with the camaraderie of your fellow pilots?
Do you solemnly swear to ‘bust the funk’?
Then by the power vested in me by SCUL, I hereby knight you, [callsign], Pilot of SCUL!
Once all check-boxes are filled, your passport is stamped, granting you full starpilothood.
Once your passport has been stamped, you are a full-fleged SCUL pilot. You will get points for the mission you were knighted on and all official missions after that. Be sure to log in your bonuses for MRC and other SCUL related tasks too.
SCUL pilots may also host one cadet at a time.
If you have completed your cadet training, congratulations are in order. Huzzah!
Last updated stardate 21-08-23