Flight Formations

Ops Code 14.3: Flight Formations

It's wai sugoi posi to be in the middle of a tight flight formation. Not only does it look cool, it hones your ship handling skills for when you need it most. The navigator of the mission leader may call a formation at any time during a mission. To call a formation, simply call "Formation Mark!" Practice assembling the formation as quickly as possible and hold formation until you hear the orders for the next formation call, the command 'Break!', or there are no longer enough survivors to maintain a pattern. The tailgunner may call break formation if the situation has become dangerous or there is incoming.

14.3.1: Rank Formation

Rank Formation (wall)

rank formation
Rank Formation (circle)

This formation is the easiest because ships are still on the launch pad. The navigator and tailgunner are mindful of the launch vector when choosing which sides to flank. Close in the semi-circle or line as tightly as possible so that all preflight transmissions can be clearly received. Stick your hand out of your cockpit when the mission leader counts you gives you your first hi-five of the mission. Due to the mightiness of our ships, it makes more sense to get counted 'from the rear'. Hold out your hand!

14.3.2: Clot Formation

Clot Formation

The simplest of formations, as well as the default formation in SCUL. No gaps over fifteen feet between all ships. Nav-tail in effect.

14.3.3: Incoming / Dagger Formation

dagger formation
Dagger Formation

When "incoming" is called, ships fall into incoming formation as quickly as possible. The navigator accelerates, and the tailgunner decelerates so that ships have room in the middle of the fleet.

14.3.4: Block Formation

block formation
Block Formation

Block formation is effective in situations where there is more than one lane for transport traffic, and when taking one lane is safer than dagger formation. The position of the navigator and tailgunner determines the outside edge.

14.3.5: Parade Formation

parade formation
Parade Formation

Sometimes the battalion gets caught in a parade. Ship cruising speed is higher than spacewalk speed. This formation is critical to survival. Navigator and tailgunner regulate minimum safe distance.

14.3.6: Wall Formation

Wall Formation

This one's harder than it looks. Typically called only well after the bars close or while in suburban airspace.

14.3.7: Redcoat Formation

redcoat formation
Redcoat Formation

Two or more wall formations, for when airspace is too crowded to make one line.

14.3.8: Pyramid Formation

pyramid formation
Pyramid Formation

Fight that galactic wind!

14.3.9: Flying-V Formation

flying-v formation
Flying-V Formation

Beginner level show formation.

14.3.10: Wedge Formation

wedge formation
Wedge Formation

This formation honors and protects the innermost ship.

14.3.11: Cross Formation

cross formation
Cross Formation

The simplest of all the show formations. Navigator calls the number of ships in the cross piece. Example shown would be called 'cross formation, three cross'.

14.3.12: Scoop Formation

scoop formation
Scoop Formation


14.3.13: Pinwheel Formation

pinwheel formation
Pinwheel Formation

Navigator creates the axis that all pilots circle around while the battalion moves forwards. Circle spins counter-clockwise.

14.3.14: Gusher Formation

gusher formation
Gusher Formation

Nav-tail is temporarily suspended in order to attempt this advanced formation. First in line falls to rear of the battalion, alternating port and starboard. This formation has never been successfully achieved.

14.3.15: HARV Coupling

HARV Coupling

Two HARVs come to a full stop while docked to each other in a free-stand, then accelerate and disconnect without crash landing. Any pilot who successfully achieves this formation for the first time is automatically awarded a medal of Valor.

14.3.16: Missing Pilot Formation

missing pilot formation
Missing Pilot Formation

For those lost in battle.