Ops Code 14.3: Flight Formations
It's wai sugoi posi to be in the middle of a tight flight formation. Not only
does it look cool, it hones your ship handling skills for when you need it most.
The navigator of the mission leader may call a formation at any time during a
To call a formation, simply call "Formation Mark!" Practice
assembling the formation as quickly as possible and hold formation until you
hear the orders for the next formation call, the command 'Break!', or there are
no longer enough survivors to maintain a pattern. The tailgunner may call break
formation if the situation has become dangerous or there is incoming.
14.3.1: Rank Formation
Rank Formation (wall)
Rank Formation (circle)
This formation is the easiest because ships are still on the launch pad. The
navigator and tailgunner are mindful of the launch vector when choosing which
sides to flank. Close in the semi-circle or line as tightly as possible so that
all preflight transmissions can be clearly received. Stick your hand out of your
cockpit when the mission leader counts you gives you your first hi-five of the
mission. Due to the mightiness of our ships, it makes more sense to get counted
'from the rear'. Hold out your hand!
14.3.2: Clot Formation
The simplest of formations, as well as the default formation in SCUL. No gaps
over fifteen feet between all ships. Nav-tail in effect.
14.3.3: Incoming / Dagger Formation
When "incoming" is called, ships fall into incoming formation as quickly as
possible. The navigator accelerates, and the tailgunner decelerates so that
ships have room in the middle of the fleet.
14.3.4: Block Formation
Block formation is effective in situations where there is more than one lane for
transport traffic, and when taking one lane is safer than dagger formation. The
position of the navigator and tailgunner determines the outside edge.
14.3.5: Parade Formation
Sometimes the battalion gets caught in a parade. Ship cruising speed is higher
than spacewalk speed. This formation is critical to survival. Navigator and
tailgunner regulate minimum safe distance.
14.3.6: Wall Formation
This one's harder than it looks. Typically called only well after the bars close
or while in suburban airspace.
14.3.7: Redcoat Formation
Two or more wall formations, for when airspace is too crowded to make one line.
14.3.8: Pyramid Formation
Fight that galactic wind!
14.3.9: Flying-V Formation
Beginner level show formation.
14.3.10: Wedge Formation
This formation honors and protects the innermost ship.
14.3.11: Cross Formation
The simplest of all the show formations. Navigator calls the number of ships in
the cross piece. Example shown would be called 'cross formation, three cross'.
14.3.12: Scoop Formation
14.3.13: Pinwheel Formation
Navigator creates the axis that all pilots circle around while the battalion
moves forwards. Circle spins counter-clockwise.
14.3.14: Gusher Formation
Nav-tail is temporarily suspended in order to attempt this advanced formation.
First in line falls to rear of the battalion, alternating port and starboard.
This formation has never been successfully achieved.
14.3.15: HARV Coupling
Two HARVs come to a full stop while docked to each other in a free-stand, then
accelerate and disconnect without crash landing. Any pilot who successfully
achieves this formation for the first time is automatically awarded a medal of
14.3.16: Missing Pilot Formation
Missing Pilot Formation
For those lost in battle.