In space, no one can hear you scream. Except the 20 other pilots in your chopper gang.
Stardate 140726. Tonight we made the long and arduous journey back to the Winthrop System to reinvestigate one of the most peculiar anomolies detected and first explored during the 2013 season: Deer Island, a secret alien installation in the middle of the great nebula home to some of the most immense superstructures SCUL has ever encountered. Pre-launch at the fort was chaotic, as the Asylum was hosting a public science fair that overlapped with MRC. Veteran pilots Scarecrow and Zeus resurfaced to join the fleet after many years away, with Zeus's maggot Mad Hare in tow.
Bane Thunderwolf navigated, leading us on the nearly 30 light year journey through some of the roughest systems known to man. He uncovered a pleasant nebula-side path through the Chelsea System that conveniently managed to bypass the shady King Arthur's Lounge, which we later learned was seized and shuttered by the city not three days later due to corruption and non-payment of back taxes.
Into the East Boston System we traveled along the East Boston Greenway, a fabulous wormhole that took us behind tightly packed townhouses and under many bridges and portals. We emerged in the Airport Blue Line station with no means to continue on the path, at which point we transitioned to what we know best: street riding. We passed a large sparkly piece of public art that elicited many oohs and ahhs from pilots.
As we finally reached Deer Island around 1 a.m. Summer dropped its chain and we stopped to deal with it by the seaside overlooking Logan Spaceport. We then climbed an extremely negi g-well, and at the crest Vomit discovered Famine had a flat. We decided to find a more secure space to fix it, and descended down to the defensive perimeters of the main facilities, where Skunk had a brief encounter with a poo-tender sentry in a transport.
We stopped in a secluded corner of the perimeter path along the great nebula where Vomit repaired Famine's inner plasma casing, and pilots discovered the water was filled with tiny floating bioluminescent entities. Once the repairs were complete, we continued around the island until we reached the southernmost tip, where we formally took our shore leave and pilots ogled the massive space eggs as the chronometer reached into the early hours of the morning.
Around 3 a.m. we departed for the return journey home. Metoikos contracted an acute case of space sickness and burnt up as we were leaving. The extended light years and multiple negi g-wells made travel difficult, especially for all the fresh maggots and those piloting ships with particularly cramped configurations. Mad Hare made valiant efforts to get Summer up the g-wells, but we ultimately ended up needing to play a complicated game of musical ships to give her poor legs a break. Tyrian voluneteered to ride Summer, but he couldn't just trade ships with Mad Hare since he was riding a HARV. Acehole stepped up and took on Iridium, but Temerity was still too big for Mad Hare, so one more swap was made as trooper babymaggot Zenith jumped on Temerity and Mad Hare finally found a new home aboard EZ Raider.
Reentering the Sullivan Constellation, multiple pilots noted the strong scent of wood fire, which we later learned was actually a 9-alarm house fire all the way over in the Cambridgeport System. As we approached the landing pad around 5 a.m. the hazy glow of the daystar was already upon us. We made short order of introducing and hazing our two babymaggots, Cortana and Zenith, as pilots were too exhausted to actually come up with any clever "insults".