Mayday Art Overload
Standard ops except:
Early Launch Protocol Test, launch at 21:15 hours, that is 9:15 Earthling time.
NO ART ALLOWED
A bare-bones mission in the wake of Somerville System Open Studios. MRC was eclipsed by art-seeking behavior; Metoikos bravely held the fort.
Early launch was a non-event: we launched early. There were no babymaggots, maggots, or ships to christen. I forgot to count pilots on launch. We flew a lot of tiny spacelanes in Camberville. It was cold. A food asked which gang we were. A sandworm did its mating call at us but we weren't interested. There were drunken foods, strangely dressed foods, drunken strangely dressed foods, and foods that were happy to see us. It got colder. We did a beautiful wall formation. It was plutonically cold. That's definitely too cold to derby.
Bendy burned up leaving a mission composed of navigator, tailgunner and 4 HARVs. We maintained meticulous navtail discipline just to be perverse. 3 of 4 HARVs sported both sonic and optical disruption, thus ensuring a high level of fleet excellence.
It was too cold to have mechanicals so we didn't have any. Except Cloudbuster's port sonic disruptor decided to part ways with the mothership. Luckily it didn't get far before recapture. We put it back on and attempted to hook it up again but as Dr Claw stated later "the whole thing exploded". It was defunct.
We went to Davis, Tufts, and Harvard. Dr Claw did a fine job navigating, Treekiller did whatever he does at the other end of the fleet, Wombat brought the groove, Bane Thunderwolf did everything else and the rest of us floated along being all 'wow no gravity up here! your hair looks funny! space toilets ha ha!'. We toured the constellations, covered 19ly through some rarely visited spacetime conjunctions, and brought a standard unit funk to our side of the galaxy.
Signing off as the daystar rises,